Outer Wilds – All Ship Log Entries and Key Events DLC Guide (2023)

Outer Wilds – All Ship Log Entries and Key Events DLC Guide (1)

List of all ship log entries and key events of the story, sorted “chronologically” (DLC included).

(This guide is available in English – [steamcommunity.com] and French – [steamcommunity.com]).



Like many other Outer Wilds explorers, I am fascinated by the universe of the game.


I created this guide to list the 248 ship log entries and key events of the story, sorted “chronologically” (DLC included).


For some elements, I was inspired by different theories that I found, especially on this excellent

Reddit post – [reddit.com] of “/RobinMayPanPan“.


Please let me know if you see any errors or if you have any suggestions.

Good reading, and have a nice trip!


Notes

  • This guide obviously contains SPOILERS of the whole story of the game.



    Consult it only after completing the game and the DLC.
  • All ship log entries respect the classification used in-game



    (with the addition of an “ID” to make it easier to quote them in comments):







    # ID

    Astral body

    Element

    Sub-element

    Entry detail

History

  • 2022/06/05 – First version


– Birth and evolution of the “Inhabitants” people in their system

– Reception of the Eye of the universe signal


1

The Stranger

River Lowlands

Burned Slide Reel

A slide reel that shows the origin of the Stranger and its inhabitants.

2

The Stranger

Shrouded Woodlands

Forbidden Archive

I found a slide reel that shows the origin of the Stranger and its inhabitants.


– Construction of the Stranger, destruction of their planet


3

The Stranger

Shrouded Woodlands

Forbidden Archive

Intact slides reveal the sacrifice that was made to build the Stranger.

4

The Stranger

The Stranger

-

A massive artificial ring world hidden within some sort of cloaking field. It does not appear to be Hearthian or Nomaian in origin.

5

The Stranger

Hidden Gorge

-

A narrow gorge along the rightmost branch of the river. There are dwellings built into both cliff faces high above.

6

The Stranger

Reservoir

-

An enormous reservoir with wooden piers and buildings on both shores.

7

The Stranger

River Lowlands

-

A low-lying region near the entrance to the Stranger. There are wooden buildings along the banks of the river.

8

The Stranger

Cinder Isles

-

A pair of small rocky islands connected by a village of stilt houses.


– Travel to the Eye of the universe, construction of temples to worship it

– Arrival in the solar system, analysis of the Eye of the universe


9

The Stranger

Cinder Isles

Burned Slide Reel

A slide reel that shows the Stranger's inhabitants analyzing an anomaly that closely resembles the Nomai symbol for the Eye of the universe.

10

The Stranger

Starlit Cove

Forbidden Archive

I found a slide reel that shows the Stranger's inhabitants analyzing an anomaly that closely resembles the Nomai symbol for the Eye of the universe.


– Vision of a “destruction of the universe”, destruction of the temples, construction of a ship preventing the propagation of the Eye of the universe signal


11

The Stranger

Cinder Isles

-

I found a large metal symbol inside a burned-out building that closely resembles the Nomai symbol for the Eye of the universe.

12

The Stranger

Starlit Cove

Forbidden Archive

Intact slides reveal the construction and launch of a spacecraft designed to block the Eye's signal.


– Construction of a virtual world reproducing their home planet and a day/night cycle

(Video) Outer Wilds - All Ship Log Entries (Archaeologist Achievement/Trophy)


13

The Stranger

Endless Canyon

Forbidden Archive

Intact slides reveal the creation of a simulated reality modeled after their home moon.

14

The Stranger

Endless Canyon

-

A massive canyon that stretches into the distance. A candlelit lodge is built into the far cliff face.

15

The Stranger

Shrouded Woodlands

-

A dense forest along the banks of a river.

16

The Stranger

Shrouded Woodlands

-

I heard music coming from a candlelit building across the water.

17

The Stranger

Starlit Cove

-

A secluded village nestled within a cove. A candlelit tower sits atop a nearby island.


– Elaboration of green lights and artefacts linking the real world and the virtual world


18

The Stranger

Endless Canyon

Forbidden Archive

I found a slide reel that shows the Stranger's inhabitants congregating around a strange green fire.

19

The Stranger

Hidden Gorge

Burned Slide Reel

A slide reel that shows the Stranger's inhabitants congregating around a strange green fire.

20

The Stranger

Hidden Gorge

Damaged Laboratory

A laboratory with three test chambers. The second chamber is badly damaged and can be entered through a hull breach in the side of the Stranger.

21

The Stranger

Hidden Gorge

Damaged Laboratory

I found a slide reel that shows three experiments conducted with three different artifacts. The third experiment appears to have been a success.

22

The Stranger

Hidden Gorge

Damaged Laboratory

I saw a vision-like recording of someone picking up an artifact and going to sleep in front of a green fire. The rest of the vision was distorted and difficult to make out, but a flame seemed to appear inside the artifact.

23

The Stranger

River Lowlands

-

I found several ornate metal artifacts inside a workshop surrounded by ghost matter.


– Discovery that their life remains possible in the virtual world even after the death of their physical bodies


24

The Stranger

Starlit Cove

Forbidden Archive

I found a slide reel that shows two artifacts being lit near a green fire. The first artifact lights after its bearer falls asleep, and the second artifact lights after its bearer dies.


– Writing of error reports


25

The Stranger

Endless Canyon

Forbidden Archive

I found a slide reel that appears to be some sort of error report. It shows one of the Stranger's inhabitants dropping their artifact on the ground and walking beyond its projection radius.

26

The Stranger

Shrouded Woodlands

Forbidden Archive

I found a slide reel that appears to be some sort of error report. It shows one of the Stranger's inhabitants jumping off a raft during a transition between areas and falling below the world.

27

The Stranger

Starlit Cove

Forbidden Archive

I found a slide reel that appears to be some sort of error report. It shows an alarm bell failing to wake up one of the Stranger's inhabitants.


– Decision to live forever in the virtual world

– Construction of solar sails to move beyond the reach of a possible supernova of the sun


28

The Stranger

Reservoir

-

I found a projection that shows the Stranger moving beyond the reach of the supernova.


– Digitization of their knowledge and memories in the virtual world, partial destruction of physical versions


29

The Stranger

Abandoned Temple

-

I found a slide reel that shows the Stranger's inhabitants removing all of the slide reels from their shelves, scanning each reel with a device, and incinerating specific slides as well as entire reels.

30

The Stranger

Endless Canyon

Forbidden Archive

A library full of intact slide reels hidden deep underground.

31

The Stranger

Hidden Gorge

Slide Burning Room

A room full of burned slide reels piled next to a strange device.

32

The Stranger

Hidden Gorge

Burned Slide Reel

Several slides have been burned and cannot be viewed.

33

The Stranger

Shrouded Woodlands

Forbidden Archive

A library full of intact slide reels hidden deep underground.

34

The Stranger

River Lowlands

Slide Burning Room

A room full of burned slide reels piled next to a strange device.

35

The Stranger

River Lowlands

Burned Slide Reel

Several slides have been burned and cannot be viewed.

36

The Stranger

Starlit Cove

Forbidden Archive

A library full of intact slide reels hidden deep underground.

37

The Stranger

Cinder Isles

Slide Burning Room

A room full of burned slide reels piled next to a strange device.

38

The Stranger

Cinder Isles

Burned Slide Reel

Several slides have been burned and cannot be viewed.


– Creation of secret passages, creation of a cloaking field


39

The Stranger

Starlit Cove

-

I reached the tower's upper floors by projecting a path to a second entrance at the back of the tower

40

The Stranger

Island Tower

-

A tower that sits atop one of the Cinder Isles. The upper floors can only be reached from a second entrance at the back of the tower.

41

The Stranger

Island Tower

-

I found a slide reel that shows the Stranger's inhabitants opening a secret passage in a round room filled with lanterns and murals. The inhabitants are shown filing into three of these rooms throughout the Stranger.

42

The Stranger

Island Tower

Symbol Room

I opened the container marked with the symbol of a burning slide reel and found a vertical sequence of symbols inside.

43

The Stranger

Abandoned Temple

-

An abandoned temple marked with the symbol of a burning slide reel. It can be accessed from a passage in the Hidden Gorge.

44

The Stranger

Abandoned Temple

-

There is an interface upstairs that can be used to line up symbols in a vertical sequence.

45

The Stranger

Abandoned Temple

-

Entering the correct sequence opens the path to a secret room beneath the temple.

46

The Stranger

Abandoned Temple

Map Projection 1

A projection that seems to reveal a secret location somewhere within the Stranger.

47

The Stranger

Abandoned Temple

Map Projection 2

A projection that seems to reveal a secret location somewhere within the Stranger.

48

The Stranger

Abandoned Temple

Map Projection 3

A projection that seems to reveal a secret location somewhere within the Stranger.


– Passage of all inhabitants into the virtual world, abandonment of their physical bodies



– Awakening of an inhabitant in disagreement with its leaders, deactivation of the ship preventing the propagation of the Eye of the universe signal


49

The Stranger

Submerged Structure

Sealed Vault

The Prisoner showed me a vision revealing the actions they took that resulted in their eternal confinement.


– Imprisonment of the inhabitant in a chest sealed by 3 chains and submerged


50

The Stranger

Reservoir

Burned Slide Reel

A slide reel that shows a strange vault being encased in a large metal structure and lowered underwater.

51

The Stranger

Reservoir

Burned Slide Reel

Nearly all of the slides have been burned and cannot be viewed.

52

The Stranger

Submerged Structure

-

A large metal structure suspended by chains. It can be entered by swimming from below.

53

The Stranger

Submerged Structure

-

There is a sealed vault illuminated by a green fire inside the structure.

54

The Stranger

Submerged Structure

Subterranean Lake

I discovered a vast subterranean lake beneath the submerged structure. The sealed vault is resting on the shore of the lake. There are three interfaces, each marked with one of the three symbols from the vault.

55

The Stranger

Submerged Structure

Subterranean Lake

I rotated the mechanism in front of the vault, causing it to strain against the chains holding it shut. Moments later rays of green light spilled out of the vault.


– Archiving of the 3 codes unlocking the chains of the chest


56

The Stranger

Island Tower

Symbol Room

A secret room filled with wooden containers marked with different symbols.

57

The Stranger

Hidden Gorge

Slide Burning Room

I found a hidden slide reel that shows a container marked with a glowing symbol being handed to a shadowy figure. The lights are extinguished, and the figure carries the container into a secret passage behind a mural of a large tree.

58

The Stranger

Endless Canyon

-

I found a mural of a large tree on the bottom floor of the lodge.

59

The Stranger

River Lowlands

Slide Burning Room

I found a hidden slide reel that shows a container marked with a glowing symbol being handed to a shadowy figure. The figure follows a procession of green lights through a forest to a candlelit building, where they carry the container into a secret passage behind a roaring fireplace.

60

The Stranger

Shrouded Woodlands

-

I found a covered bridge leading into the darkest part of the forest.

61

The Stranger

Cinder Isles

Slide Burning Room

I found a hidden slide reel that shows a container marked with a glowing symbol being handed to a shadowy figure. The lights are extinguished, and the figure carries the container down into a dark well.

62

The Stranger

Starlit Cove

-

The well at the bottom of the village is guarded by a statue that activates an alarm bell when it sees me.


– Destruction of the 3 codes unlocking the chains of the chest, destruction of the house of the Prisoner


63

The Stranger

Island Tower

Symbol Room

Three of the containers are marked with glowing vault seals, but their contents have been burned away.

64

The Stranger

Endless Canyon

Forbidden Archive

There is a container marked with one of the vault seals, but its contents have been destroyed.

65

The Stranger

Shrouded Woodlands

Forbidden Archive

There is a container marked with one of the vault seals, but its contents have been destroyed.

66

The Stranger

Starlit Cove

Forbidden Archive

There is a container marked with one of the vault seals, but its contents have been destroyed.

67

The Stranger

Starlit Cove

-

I found the remains of a burned-out building on the outskirts of the village.


– Reactivation of the ship preventing propagation of the Eye of the Universe signal, destruction of activation controls


68

The Stranger

Reservoir

-

I found a room with a burned control interface and a projection that seems to indicate a broken connection between the Stranger and another craft.


– Passage of all inhabitants into the virtual world, abandonment of their physical bodies

– Natural death of all physical bodies of the inhabitants, survival in the virtual world



– Some time later, birth and evolution of the Nomai people in their system

– Travel from system to system with their Vessel and warp technology

– Reception of the Eye of the universe signal by the Escall team following the temporary release by the Prisoner of the Stranger


69

Brittle Hollow

Old Settlement

Mural (Panel 1)

A mural of a Nomai vessel encountering a signal.

70

Brittle Hollow

Old Settlement

-

The signal was somehow older than the universe itself. The Nomai decided to call it the "Eye of the universe."


– Warp of the Vessel to the source of the Eye of the Universe signal without warning the rest of the people


71

Dark Bramble

The Vessel

-

I found a recording of the original signal the Nomai encountered from the Eye of the universe. The Nomai were worried the signal might disappear, so they warped before they could tell another clan where they were going.

72

Brittle Hollow

The Hanging City

-

The Nomai traveled to this solar system in pursuit of a signal from something older than the universe itself. They named the source of this signal the "Eye of the universe."

73

Ember Twin

The Sunless City

-

The Nomai traveled to this solar system in pursuit of a signal from something older than the universe itself. They named the source of this signal the "Eye of the universe."


– Arrival in Dark Bramble, partial destruction of the Vessel, the warp core, and the communication system


74

Brittle Hollow

Old Settlement

Mural (Panel 2)

A mural of Dark Bramble ensnaring the Nomai vessel.

75

Dark Bramble

The Vessel

-

The Vessel's warp core is long dead.

76

Dark Bramble

The Vessel

-

The Nomai tried to call for help, but the Vessel's outgoing message system broke during the crash.

77

Dark Bramble

The Vessel

-

The Vessel can still hear incoming messages from other Nomai vessels. The remaining Nomai clans are regrouping in response to the impending death of the universe.


– Abandonment of the Vessel, expulsion of 3 escape pods

(Video) Outer Wilds All Ship Logs locations Part 1 Trophy 「Archeologist」


78

Brittle Hollow

Old Settlement

Mural (Panel 3)

A mural of three escape pods evacuating the Nomai vessel.


– Crash of an escape pod in Dark Bramble, death of its crew


79

Dark Bramble

Escape Pod 3

-

One of three Nomai escape pods that crashed in our solar system.

80

Dark Bramble

Escape Pod 3

-

All three escape pods were launched from something called the Vessel, which was badly damaged.

81

Dark Bramble

Escape Pod 3

-

The survivors from Escape Pod 3 detected two distinct beacons from the Vessel, as if it was in two locations at once.

82

Dark Bramble

Nomai Grave

-

The Vessel's beacon was dying, and would soon be gone completely.

83

Dark Bramble

Nomai Grave

-

The survivors from Escape Pod 3 followed one of the two Vessel beacons to a small Dark Bramble seed, where they could go no further.

84

Dark Bramble

Nomai Grave

-

The Nomai could faintly hear the Vessel's beacon from within the seed, but the opening was too small for a single Nomai to fit through, much less an escape pod.

85

Dark Bramble

Nomai Grave

-

If I launch my scout into the seed, I can take photos of an enormous derelict Nomai ship.


– Arrival of an escape pod on Brittle Hollow, construction of a city, construction of a gravity cannon


86

Brittle Hollow

Escape Pod 1

-

One of three Nomai escape pods that crashed in our solar system.

87

Brittle Hollow

Escape Pod 1

-

All three escape pods were launched from something called the Vessel, which was badly damaged.

88

Brittle Hollow

Old Settlement

-

The Nomai constructed a temporary settlement beneath their crashed escape pod.

89

Brittle Hollow

Old Settlement

-

The Nomai abandoned this settlement over growing concerns about its stability.

90

Brittle Hollow

The Hanging City

-

A Nomai city suspended beneath Brittle Hollow's northern glacier. The city is divided vertically into four districts.

91

Brittle Hollow

Gravity Cannon

-

A huge cylindrical structure that generates a strong upward gravity field.


– Arrival of an escape pod on Ember Twin, construction of a city, construction of a gravity cannon


92

Ember Twin

Escape Pod 2

-

One of three Nomai escape pods that crashed in our solar system.

93

Ember Twin

Escape Pod 2

-

All three escape pods were launched from something called the Vessel, which was badly damaged.

94

Ember Twin

The Sunless City

-

A Nomai city built into the walls of a huge underground cavern. The city is divided vertically into four districts.

95

Ember Twin

Anglerfish Fossil

-

Nomai children used to play a game here. One player was the anglerfish and wore a blindfold. The rest of the children (the littlefish) lined up against one wall. When the anglerfish said go, the littlefish had to sneak across to the other side.

96

Ember Twin

Anglerfish Fossil

-

The blindfold rule was added because real anglerfish are blind.

97

Ember Twin

Anglerfish Fossil

-

The adult Nomai were delighted to see the children incorporate their research into the game's rules.

98

Ember Twin

Gravity Cannon

-

A huge cylindrical structure that generates a strong upward gravity field.


– Reunion of the two separated groups

– Observation of the Quantum Moon


99

Brittle Hollow

Tower of Quantum Knowledge

-

After the two groups of Nomai stranded on Ember Twin and Brittle Hollow were reunited, it became their united goal to find and visit the Quantum Moon.

100

Ember Twin

Quantum Moon Locator

-

A Nomai device created to track the Quantum Moon's location.

101

Ember Twin

Quantum Moon Locator

-

The Quantum Moon travels to at least five locations, but sometimes the locator can't tell where the moon is.

102

Ember Twin

Quantum Moon Locator

-

The Nomai hypothesized that the Quantum Moon might be a form of macroscopic quantum mechanics.


– Observation of quantum rock shards


103

Brittle Hollow

Tower of Quantum Knowledge

Quantum Shard

A strange rock shard that wanders when no one is watching. The Nomai determined this shard is the reason objects in this grove behave in a quantum manner.

104

Brittle Hollow

Tower of Quantum Knowledge

Quantum Shard

This shard emits the same signal as the Quantum Moon.

105

Brittle Hollow

Tower of Quantum Knowledge

Quantum Shard

The Nomai hypothesized that this shard is actually a piece of the Quantum Moon.

106

Ember Twin

Quantum Caves

-

I found a strange rock shard that moves when I’m not watching. It emits a signal on the Quantum Fluctuations frequency.

107

Ember Twin

Quantum Caves

-

The Nomai noticed a strange wandering rock that appeared in multiple caves on Ember Twin’s northern hemisphere.

108

Ember Twin

Lakebed Cave

-

A Nomai named Coleus was standing on the wandering rock when another Nomai's lantern died. When they relit the lantern, Coleus and the rock were both gone.

109

Ember Twin

Lakebed Cave

-

To travel with a quantum object, I must stand on the object and cease to observe my surroundings (meaning I must be in complete darkness). Coleus used this quantum rule to escape the cave he was trapped in.

110

Ember Twin

Lakebed Cave

-

Coleus and Merolae returned to examine the rock. They theorized that when a conscious being is in contact with a quantum object and ceases to observe his or her surroundings, the being can become entangled with that quantum object, and they both move together.

111

Timber Hearth

Quantum Grove

-

There is a strange rock shard in this grove that moves when I’m not watching. It emits a signal on the Quantum Fluctuations frequency.

112

Timber Hearth

Quantum Grove

-

I found a poem written on one of the trees in the grove.


– Conquest of the Quantum Moon, construction of buildings for the pilgrimage of future generations


113

Giant's Deep

Tower of Quantum Trials

-

This tower held knowledge a Nomai needed to make his or her first quantum journey.

114

Giant's Deep

Tower of Quantum Trials

-

"Observing a quantum object; observing an image of a quantum object. These are the same."

115

Giant's Deep

Tower of Quantum Trials

-

The Nomai called this the "Rule of Quantum Imaging."

116

Giant's Deep

Tower of Quantum Trials

-

"Remember, the other quantum shards have other lessons to teach."

117

Brittle Hollow

Tower of Quantum Knowledge

-

The pilgrimage to the Quantum Moon was a deeply significant journey for the Nomai.

118

Brittle Hollow

Tower of Quantum Knowledge

-

The Nomai built a shrine on the Quantum Moon to aid in the pilgrimage to its sixth location. "Remember this final rule: To explore the sixth location, the shrine must be on the moon’s north pole."

119

Quantum Moon

Quantum Moon

Quantum Shrine

A Nomai shrine that wanders about the Quantum Moon.

120

Quantum Moon

Quantum Moon

Quantum Shrine

"You have recalled the rule of quantum imaging" is inscribed next to a mural of a tower on an island.

121

Quantum Moon

Quantum Moon

Quantum Shrine

"Recall the rule of quantum entanglement" is inscribed next to a mural of a quantum shard in a cave.

122

Quantum Moon

Quantum Moon

Quantum Shrine

"Recall the rule of the sixth location" is inscribed next to a mural of a tower hanging above a black hole.

123

Quantum Moon

Quantum Moon

Solanum's Shuttle

Visitors to the Quantum Moon always arrive at the south pole (for reasons unknown to the Nomai).

124

Quantum Moon

Quantum Moon

Sixth Location

The Quantum Moon is the Eye of the universe's moon.

125

Quantum Moon

Quantum Moon

Sixth Location

At this location, the Quantum Moon becomes a reflection of the Eye itself.


– Travel of Solanum to the Quantum Moon


126

Brittle Hollow

Gravity Cannon

-

I recalled a Nomai shuttle from the Quantum Moon.

127

Quantum Moon

Quantum Moon

Solanum's Shuttle

A Nomai named Solanum landed her shuttle at the Quantum Moon's south pole and prepared to make the rest of the journey on foot.

128

Quantum Moon

Quantum Moon

Sixth Location

The Eye is likely the source of all macroscopic quantum phenomena in the solar system.

129

Quantum Moon

Quantum Moon

Sixth Location

Solanum wonders what would happen if a conscious observer were to enter the Eye.


– Resumption of the search for the Eye of the universe

– Construction of ineffective locators, idea of sending a probe to search for the Eye of the universe


130

The Attlerock

Eye Signal Locator

-

A Nomai device created to pinpoint the sources of distant signals.

131

The Attlerock

Eye Signal Locator

-

The Nomai were disappointed by their failure to detect a signal from something called the Eye of the universe.

132

Brittle Hollow

Old Settlement

-

The Nomai worked together to recall an eye-shaped signal they encountered while aboard the Vessel.

133

Brittle Hollow

Southern Observatory

-

Based on their knowledge of the Quantum Moon, the Nomai believed the Eye was in a distant orbit around the sun.

134

Brittle Hollow

Southern Observatory

-

The new, more sensitive locator the Nomai built in this observatory was unable to detect any trace of the Eye's signal.

135

Brittle Hollow

Southern Observatory

-

The Nomai decided to stop searching for the Eye's signal and instead look for it visually by sending out a deep space probe.

136

Brittle Hollow

Southern Observatory

-

There were concerns that the probability of launching a probe in the correct direction would be absurdly small.


– Construction of the White Hole Station, construction of warp platforms from the black hole and the white hole


137

Brittle Hollow

Northern Glacier

-

The north pole of Brittle Hollow is covered in snow and ice. There is a uniquely shaped Nomai ruin on the surface.

138

Brittle Hollow

Northern Glacier

-

The Nomai were able to warp here from the White Hole Station. This is where they first recreated warp technology.


– Discovery of time travel during a warp, laboratory tests to control it


139

White Hole

White Hole Station

-

The Nomai noticed something strange: Warped objects appeared to arrive at the receiver on Brittle Hollow slightly before they departed the White Hole Station.

140

White Hole

White Hole Station

-

This negative time interval between an object arriving and departing was incredibly miniscule (roughly one hundred-thousandth of a second). The Nomai were skeptical if their equipment could even measure time to such a small degree.

141

Ember Twin

High Energy Lab

-

The Nomai successfully reproduced the temporal anomaly first observed at the White Hole Station (warped objects appear to arrive before they depart).

142

Ember Twin

High Energy Lab

-

The Nomai discovered they could increase the negative time interval between arrival and departure by adding energy to the warp cores.


– Idea and conception of the “Ash Twin Project”:

  • Triggering of a supernova, to power an advanced warp core
  • Warp of the universe 22-minute in the past
  • Sending of a probe into space at random coordinates, searching for the Eye of the universe, during a travel of 22-minute
  • Restart of the time loop

– If the Eye of the universe has been found or there is a problem:

  • Activation of transfer statues, creation of a link between the transfer statues and people nearby them
  • Continuous recording of the memory of each linked person and of the probe result in storage masks
  • During the next warp, transmission of data from each storage mask to its recipient to become aware of the time loop

143

Ember Twin

High Energy Lab

-

The Nomai wanted to know if a 22-minute negative time interval was possible. They concluded it would require new technology to produce the necessary energy as well an advanced warp core to handle those energies. Ash Twin was proposed as a location for the project.


– Construction of warp towers on Ash Twin, construction of warp platforms on places useful for the realization of the project


144

Brittle Hollow

Black Hole Forge

-

All of the warp towers were being constructed on Ash Twin, while the six warp receivers were being constructed at different locations.

145

Brittle Hollow

Black Hole Forge

-

The warp receiver must be located on (or in close orbit around) the relevant astral body.

146

Brittle Hollow

Black Hole Forge

-

A warp tower's alignment point is not its warp receiver. Rather, a warp tower always aligns with the center of its corresponding astral body.

147

Brittle Hollow

Black Hole Forge

-

The Hourglass Twins are so close together they function as a single astral body, with a shared alignment point in between them.

148

Brittle Hollow

Black Hole Forge

Alignment Angle Diagram

A diagram depicting the alignment angle between a warp tower and its corresponding astral body.

149

Brittle Hollow

Black Hole Forge

Alignment Angle Diagram

Warp tower alignment angles are not exact. They only need to be within five degrees of the astral body's center.

150

Brittle Hollow

Black Hole Forge

Alignment Angle Diagram

This results in slightly longer warp windows that last roughly several seconds.

151

Brittle Hollow

Black Hole Forge

Alignment Angle Diagram

Anyone stepping onto the warp platform during the active window will be immediately warped.

152

White Hole

White Hole Station

-

Every Nomai warp tower is tuned to a specific astral body.

153

White Hole

White Hole Station

-

To use a tower, you must be standing on the warp platform during the tower's alignment with its corresponding astral body (the alignment happens when the astral body is directly overhead).

154

Ember Twin

High Energy Lab

Ash Twin Tower Designs

Designs for each of the towers on Ash Twin's equator.

155

Ember Twin

High Energy Lab

Ash Twin Tower Designs

Each tower warps to a different planet (although many Nomai were quick to note that the sun is not actually a planet).

156

Ember Twin

High Energy Lab

Ash Twin Tower Designs

Each tower was designed to visually reflect its warp destination.

157

Ember Twin

High Energy Lab

Ash Twin Tower Designs

The towers allowed the Nomai to quickly travel between Ash Twin and all other locations crucial to the Ash Twin Project.

158

Ash Twin

Ash Twin Towers

-

Several large Nomai towers form a ring around Ash Twin's equator.

159

Ash Twin

Ash Twin Towers

-

The White Hole Station was used as a model for these towers, which were built for the Ash Twin Project.


– Construction of the protective shell of the central room of the project from an ore of Timber Hearth


160

Timber Hearth

Nomai Mines

-

The Nomai mined ore from this site to craft a protective shell designed to physically seal off the central chamber inside Ash Twin.

161

Timber Hearth

Nomai Mines

-

Once the shell was finished, the Nomai checked to ensure there were no longer any physical entrances or cracks.

162

Hollow's Lantern

Volcanic Testing Site

-

Ore samples from the Nomai Mines on Timber Hearth were sent to this volcano for durability testing.

163

Hollow's Lantern

Volcanic Testing Site

-

The Nomai were trying to craft a (briefly) supernova-proof shell to encase the Ash Twin Project.

164

Hollow's Lantern

Volcanic Testing Site

-

Even the smallest crack or opening in the protective shell would destroy everything.

165

Ash Twin

Ash Twin Project

-

A hollowed-out chamber inside Ash Twin. The energy cables from the surface are plugged into a protective casing at the center of the planet.


– Construction of the advanced warp core from the black hole on Brittle Hollow


166

Brittle Hollow

The Hanging City

-

The Nomai debated how to obtain the powerful, highly advanced warp core required for the Ash Twin Project.

167

Brittle Hollow

The Hanging City

-

I found a switch in the Meltwater District that raises and lowers the Black Hole Forge.

168

Brittle Hollow

Black Hole Forge

-

A Nomai named Poke successfully forged an advanced warp core for the Ash Twin Project.


– Construction of transfer statues and storage masks on Giant’s Deep


169

Giant's Deep

Statue Island

-

This island must be where the Nomai created statues like the one in our observatory.

170

Giant's Deep

Statue Island

-

I found a Nomai statue lying on the beach. It looks just like the one in our observatory.

171

Giant's Deep

Statue Island

Statue Workshop

The statues were designed to only activate once the Ash Twin Project succeeded, or in the event that it failed.

172

Giant's Deep

Statue Island

Statue Workshop

Nomai statues were designed to pair with a single user, record their memories, and send those memories to a storage unit within the Ash Twin Project.

173

Giant's Deep

Statue Island

Statue Workshop

Each storage unit inside the Ash Twin Project was equipped with a mask (the statue’s counterpart), which could then send those stored memories back to the corresponding user.

174

Ash Twin

Ash Twin Project

-

There are eight monoliths with Nomai masks attached. Three of the masks are actively receiving data from the Probe Tracking Module, Giant's Deep, and Timber Hearth respectively.


– Construction of the Orbital Probe Cannon on Giant’s Deep

(Video) Outer Wilds - Archaeologist Achievement - All Ship Logs


175

Giant's Deep

Construction Yard

-

This island is where the Nomai built the Orbital Probe Cannon.

176

Brittle Hollow

Southern Observatory

Tornado Simulation

Most cyclones on Giant's Deep rotate clockwise. These are the cyclones the Nomai used to send components into orbit.

177

Orbital Probe Cannon

Orbital Probe Cannon

-

The Orbital Probe Cannon was created to find the precise location of the Eye of the universe.

178

Orbital Probe Cannon

Orbital Probe Cannon

-

The broken remains of a Nomai space station in orbit around Giant's Deep. There are three accessways branching off from the central hub area.

179

Orbital Probe Cannon

Orbital Probe Cannon

-

The Nomai pushed the Orbital Probe Cannon above its maximum power setting to create the greatest chance of finding the Eye of the universe.

180

Orbital Probe Cannon

Orbital Probe Cannon

Launch Module

A Nomai named Mallow argued that it wouldn't matter if the cannon's structural integrity was compromised, since they only needed to fire the probe once.

181

Orbital Probe Cannon

Orbital Probe Cannon

Launch Module

A Nomai named Privet countered that they wouldn't be capable of receiving the probe's data if the Probe Tracking Module was destroyed.

182

Orbital Probe Cannon

Orbital Probe Cannon

Probe Tracking Module

The statue in the Probe Tracking Module automatically records each probe's trajectory and transmits the data to the Ash Twin Project.


– Construction of the Sun Station to prematurely cause the supernova of the sun


183

Ember Twin

The Sunless City

-

The Nomai debated building a Sun Station in order to power the Ash Twin Project. Several Nomai opposed its construction, arguing that failure could result in the destruction of the solar system.

184

Ash Twin

Ash Twin Project

-

The Ash Twin Project was designed to use the energy from a supernova (triggered by the Sun Station) to send probe data from the Orbital Probe Cannon 22 minutes into the past.

185

Sun Station

Sun Station

-

The Sun Station was designed to make the sun go supernova.


– Trial and failure of the Sun Station


186

Sun Station

Sun Station

-

The Nomai fired the Sun Station but it had no effect on the sun. They concluded that the Sun Station could never cause the sun to go supernova.

187

Ash Twin

Ash Twin Project

-

The Sun Station did not work. Although the Ash Twin Project was theoretically sound, the Nomai were unable to power it.


– Arrival of the Interloper in the solar system

– Observation of the Interloper, pause of the “Ash Twin Project”


188

Sun Station

Sun Station

-

After the failure of the Sun Station, the Nomai took a break to investigate the newly arrived comet.

189

Giant's Deep

Construction Yard

-

For some reason, the Nomai put the Orbital Probe Cannon on indefinite hiatus. The cannon was not asked to fire.


– Exploration of the Interloper, discovery of deadly “ghost matter”


190

Ember Twin

Gravity Cannon

-

I recalled a Nomai shuttle from the Interloper.

191

The Interloper

Frozen Nomai Shuttle

-

I found a Nomai shuttle almost completely encased in ice.

192

The Interloper

Frozen Nomai Shuttle

-

The Nomai landed on the Interloper not long after its arrival in the solar system. The shuttle's equipment heard strange energy readings coming from somewhere beneath the surface.

193

The Interloper

Frozen Nomai Shuttle

-

There were three Nomai aboard the shuttle. One of them stayed behind to keep the shuttle warm while the other two explored the Interloper.

194

The Interloper

Frozen Nomai Shuttle

-

Clary, the Nomai who stayed behind, lost contact with the other two after they descended below the Interloper's surface.

195

The Interloper

Ruptured Core

-

The Nomai traced the strange energy readings to a spherical stone casing filled with some form of exotic matter.

196

The Interloper

Ruptured Core

-

They determined the exotic matter was both lethal and under extreme pressure. If the stone were to rupture, the exotic matter within would rapidly expand, completely blanketing the solar system almost instantaneously.

197

The Interloper

Ruptured Core

-

One of the Nomai stayed behind to examine the alien matter while the other rushed back to the surface to warn the rest of the Nomai.


– Explosion of the core of the Interloper as the sun approaches, scattering “ghost matter” into the solar system

– Death of the Nomai people and all terrestrial life in the solar system, survival of Solanum on the Quantum Moon orbiting the Eye of the universe


198

The Interloper

Ruptured Core

-

I found the two missing members of the Nomai shuttle crew near a large ruptured stone that looks like it exploded from the inside.

199

Quantum Moon

Quantum Moon

-

I found a dead Nomai in a space suit near the south pole.

200

Quantum Moon

Quantum Moon

Sixth Location

Solanum has a hypothesis that she may not be entirely alive.


– Some time later, birth and evolution of the Hearthians people out of the water


201

Timber Hearth

Nomai Mines

-

The Nomai discovered a species of four-eyed, semi-aquatic lifeforms in the waterways near the mine.


– Foundation of Outer Wilds Ventures, exploration of the solar system


202

Timber Hearth

Village

-

The one and only Hearthian village, as well as the main source of explosions on this planet.

203

Timber Hearth

Village

Zero-G Cave

A cave at the very center of Timber Hearth used by Outer Wilds Ventures to train new astronauts.

204

Timber Hearth

Village

Zero-G Cave

I successfully repaired another "satellite" for Gossan.

205

Timber Hearth

Radio Tower

-

A radio tower designed to receive photos taken by the deep space satellite. There are several photos of the entire solar system hanging on the walls. Hornfels noticed something strange in one of the photos, but concluded equipment malfunction was the only sensible explanation.


– Feldspar


206

Giant's Deep

Bramble Island

-

An island of thorny vines and what appears to be a frozen jellyfish. It looks like Feldspar camped here before heading off to Dark Bramble.

207

Timber Hearth

Dark Bramble Seed

-

A seed from Dark Bramble crashed here and has already taken root. Tektite wants to use a scout launcher to get a look at what's inside.

208

Timber Hearth

Dark Bramble Seed

-

I launched my Little Scout into the seed. Somehow the seed is much bigger on the inside.

209

Timber Hearth

Dark Bramble Seed

-

My signalscope picks up harmonica music when I aim it at the seed.

210

Dark Bramble

Feldspar's Camp

-

Feldspar is alive! They crashed their ship and is now camping inside a huge anglerfish skeleton.

211

Dark Bramble

Feldspar's Camp

-

Feldspar doesn't think my scout tracker is wrong when it says my scout is in two places at once. They have a theory that space doesn’t work the same inside Dark Bramble.

212

Dark Bramble

Feldspar's Camp

-

Feldspar doesn't sound overly eager to return to civilization. They've been enjoying the (relative) peace and quiet.

213

Dark Bramble

Frozen Jellyfish

-

Feldspar documented their attempts to eat this enormous jellyfish frozen in the ice. The outside was all rubbery and tough, possibly because it insulates the jellyfish’s insides from getting zapped by electricity.

214

Dark Bramble

Frozen Jellyfish

-

Feldspar decided to venture into the jellyfish’s interior cavity to see if it tasted any better on the inside.

215

Dark Bramble

Frozen Jellyfish

-

After tasting the inside of the jellyfish, Feldspar concluded that these jellyfish are only useful for insulation from electricity.


– Riebeck


216

Brittle Hollow

Riebeck's Camp

-

Riebeck is Timber Hearth's only archaeologist. They overcame their fear of space to explore Brittle Hollow's treasure trove of Nomai culture.

217

Brittle Hollow

Riebeck's Camp

-

Riebeck has set up camp at the bottom of the Crossroads. Their excitement at being surrounded by so much Nomai history is matched only by their terror of the black hole.


– Chert


218

Ember Twin

Chert's Camp

-

Chert has set up their astronomy gear on the north pole of Ember Twin.


– Gabbro


219

Giant's Deep

Gabbro's Island

-

Gabbro is lounging in a hammock near the island’s shore.


– Esker


220

The Attlerock

Esker's Camp

-

Esker is growing a crop of trees at their camp. They seemed to be doing ok, but they’ve probably been alone on the moon for too long.

221

The Attlerock

Lunar Lookout

-

A lookout platform with a spectacular view of the solar system. Esker uses their signalscope here to keep tabs on the other travelers.

[Beginning of the time loop searching for the Eye of the universe]


– Natural supernova of the sun, death of the Hearthians people and of all life in the solar system

– Activation of the first part of the “Ash Twin Project”:

  • Warp of the universe 22-minute in the past
  • Sending of a probe into space at random coordinates, searching for the Eye of the universe, during a travel of 22-minute

[End of the time loop searching for the Eye of the universe]


– Restart of the time loop 9 million times


222

Orbital Probe Cannon

Orbital Probe Cannon

Probe Tracking Module

The Orbital Probe Cannon has launched millions of probes.

[Beginning of the game]


– Localization of the Eye of the Universe by the probe


223

Orbital Probe Cannon

Orbital Probe Cannon

Probe Tracking Module

The 9,318,054th probe located a deep space anomaly matching all known criteria for the Eye of the universe.


– Activation of the second part of the “Ash Twin Project”:

  • Activation of transfer statues, creation of a link between “us” and the transfer statue of the museum, creation of a link between Gabbro and a nearby transfer statue

224

Timber Hearth

Village

-

The Nomai statue in the observatory opened its eyes and looked at me! I saw strange glowing lights and my own memories flashed before my eyes.

225

Timber Hearth

Village

-

Hal says the statue has never opened its eyes before (despite Hornfels' best efforts).

226

Giant's Deep

Gabbro's Island

-

Gabbro found a Nomai statue on another island. The statue's eyes started glowing and Gabbro saw their memories flash before their eyes.

[Beginning of the time loop]

  • Continuous recording of “our” memory, of Gabbro’s memory, of the probe result in storage masks

– Progressive death of stars and galaxies in the universe, overactivity of the sun

(Video) Outer Wilds Echoes of the Eye Complete Ship Log Archaeologist achievement


227

Ember Twin

Chert's Camp

-

Chert has spotted an unusually high number of supernovae recently.

228

Ember Twin

Chert's Camp

-

All of the stars in the universe are dying, including our sun.

229

Ember Twin

Chert's Camp

-

The stars are simply dying from old age. Apparently they're much older than we realized.

230

Ember Twin

Chert's Camp

-

Chert has become catatonic in response to our sun's imminent death.

231

Sun Station

Sun Station

-

According to a Nomai computer, our sun has reached the end of its natural life cycle.


– Natural flow of the sand from Ash Twin to Ember Twin

– Hollow’s Lantern eruption due to the overactivity of the sun, progressive destruction of Brittle Hollow

– Automatic deployment of solar sails of the Stranger, fast shifting beyond the reach of the supernova of the sun

– Disappearance of the Sun Station in the sun

– Collapse of the hydraulic dam of the Stranger due to the fast shifting

– Flooding of the Stranger, extinguishing the flames of certain “Inhabitants” causing their death in the virtual world

– Disappearance of the Interloper in the sun

– Natural supernova of the sun, death of the Hearthians people and of all life in the solar system

– Activation of the last part of the “Ash Twin Project”:

  • Warp of the universe 22-minute in the past
  • Transmission of data from each storage mask to its recipient

232

Giant's Deep

Gabbro's Island

-

Gabbro remembers dying. They saw their memories flash before their eyes, just like the time with the statue.

233

Giant's Deep

Gabbro's Island

-

Gabbro and I seem to be the only ones aware that we're in a time loop.

  • Sending of a probe into space at random coordinates

234

Giant's Deep

Construction Yard

-

According to a Nomai computer, a long-range probe was recently launched from the Orbital Probe Cannon.

235

Orbital Probe Cannon

Orbital Probe Cannon

Control Module

The Control Module (recently) received a request from the Ash Twin Project to launch the probe. The cannon was aligned with a randomly selected probe trajectory.


– Partial destruction of Orbital Probe Cannon


236

Orbital Probe Cannon

Orbital Probe Cannon

Control Module

The probe was successfully launched, but the cannon's structural integrity was compromised in the process. Damage is detected in multiple modules.

237

Orbital Probe Cannon

Orbital Probe Cannon

Launch Module

The Launch Module is badly damaged, but its projection pool is still intact.


– Burial of the tracking module in the core of Giant’s Deep


238

Brittle Hollow

Southern Observatory

Tornado Simulation

There also exists a rarer type of cyclone that spins the opposite direction and pushes objects beneath the waters and below the current.

239

Giant's Deep

Ocean Depths

-

The ocean is surprisingly calm beneath the current. Some sort of electrical field surrounds the planet's core.

240

Giant's Deep

Ocean Depths

-

I passed through the electric barrier and reached the coral forest at the planet's core.

241

Orbital Probe Cannon

Orbital Probe Cannon

Probe Tracking Module

I found Nomai coordinates marking the location of the Eye of the universe.

[End of the time loop]


– Restart of the time loop until its manual deactivation



– Possible encounter with Solanum on the Quantum Moon


242

Quantum Moon

Quantum Moon

-

I was able to land on the surface of the Quantum Moon.

243

Quantum Moon

Quantum Moon

Sixth Location

I met a living Nomai named Solanum at the south pole!


– Possible encounter with the Prisoner in the virtual world of the Stranger


244

The Stranger

Submerged Structure

Sealed Vault

I met one of the Stranger's inhabitants who was imprisoned within the vault!

245

The Stranger

Submerged Structure

Sealed Vault

I used the vision torch to share my knowledge of the solar system's history with the Prisoner.


– Removal of the advanced warp core of the “Ash Twin Project”, deactivation of the time loop


246

Ash Twin

Ash Twin Project

-

There is an advanced warp core inside the protective casing at the center of the planet. Removing the core will disable the Ash Twin Project.


– Insertion of the advanced warp core into the Nomai Vessel, inputting of the coordinates of the Eye of the universe


247

Dark Bramble

The Vessel

-

I found the derelict Nomai Vessel deep within Dark Bramble.

248

Dark Bramble

The Vessel

-

I activated a three-sided pillar on the Vessel's bridge that appears to be some sort of input device.


– Warp to the Eye of the universe

– Travel to the core of the Eye of the universe, conscious observation of the Eye of the universe

– Progressive death of stars and galaxies in the universe, construction of the foundations of a new universe from the reflection of “our” mind

– Birth of the new universe in a violent explosion

[End of the game]


– 14.3 billion years later, birth and evolution of a new people in their system

Written by Deaudouce



This is all about Outer Wilds – All Ship Log Entries and Key Events DLC Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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FAQs

How is Solanum still alive? ›

But in the sixth location, around the Eye of the Universe, and far from the reach of the comet's destruction, she was spared. As such, this is the only location in spacetime in which the player can find her still alive.

How does the ship log work in Outer Wilds? ›

As anyone who has played Outer Wilds will know, the Ship Log is a vital asset on your journey, because it maintains clues for you, even after you die. With every death in the game (and they are numerous), the entire solar system is set back 22 minutes, and you set out again to try and uncover more of the mystery.

What's included in Outer Wilds Archaeologist Edition? ›

Outer Wilds: Archaeologist Edition contains Outer Wilds base game and Echoes of the Eye expansion.

Is it possible to complete Outer Wilds? ›

Completing all the side quests and the main narrative is said to take about 21.5 hours. If you also want to complete all 17 base game achievements, you can expect this completionist run to take around 26 hours. Outer Wilds also has a DLC pack, Echoes of the Eye.

What wiped out the nomai? ›

Before the Nomai explorers could warn their kin of the danger, the core of the comet ruptured, spewing deadly Ghost Matter across the Solar System, blanketing the system in an instant and killing all of the Nomai who lived there.

Do the nomai have genders? ›

The Nomai use the gendered pronouns “he/him” and “she/her,” signifying binary identity. In this sense, the while the Nomai are subjects outside the human but utilize the gender identity of traditional humanism.

Is there anything on Hollow's Lantern? ›

Description. Hollow's Lantern has four volcanoes that throw out balls of lava into space at random short intervals. This slowly depletes the moon's lava reserves and reveals the moon's surface over the course of the loop.

Can you romance in Outer Wilds? ›

No Romance in The Outer Worlds

Aside from occasionally being able to flirt with some of the stranger's crew members, there isn't any romance that can be had between the player and any characters, though they can embark on NPC-specific side quests.

Can your ship run out of fuel in Outer Wilds? ›

Fuel tank. The fuel tank is situated on top of the ship and contains fuel for the reactor. Despite appearing to be an infinite resource, fuel is actually limited and it is possible to run out of it.

How long is 100% Outer Wilds? ›

When focusing on the main objectives, Outer Wilds is about 16 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 26 Hours to obtain 100% completion.

Is there a black hole in Outer Wilds? ›

Black Hole Forge is the source for all the different warp cores in the game, which is helpful when dealing with the harsh deadline of the time loop in Outer Wilds. The pathway to get to the Forge itself isn't hard to find. However, there are a few steps gamers need to take to overcome the obstacles blocking the way.

What does echoes of the eye add? ›

Echoes of the Eye adds a mysterious new location to the solar system, packed with secrets to uncover. We designed the expansion as if it was always lurking within the world of Outer Wilds but hadn't been discovered yet.

Can you survive the supernova in Outer Wilds? ›

While the player can escape the blast radius of the supernova, they will still die with an alternative screen fade as their memories are uploaded to the Ash Twin Project. Escaping from the supernova after removing the core of Ash Twin will trigger the Isolation Ending.

Does the interloper crash into the sun? ›

The Interloper

It is the newest celestial object in the solar system and is the origin of all Ghost Matter in the solar system. Approximately 20 minutes into the cycle (2 minutes until the sun goes supernova) , the Interloper will collide with the sun and be destroyed.

Does echoes of the eye have an ending? ›

The DLC Echoes of the Eye introduces three new endings to Outer Wilds which already had several ending options. While all three endings require slightly different steps they all build upon the same foundation as many of the main game's endings.

What is the red thing in dark bramble? ›

The red light is another Dark Bramble seed but it has a dangerous surprise on the other side, making for one of the most horrifying journeys of the game. This seed has the most anglerfish, and three of them are positioned right at the opening. To pass by them, the player must utilize their blindness.

Why does the nomai statue activate? ›

↑ PHLOX: Ideally, they'll only need to activate once the project succeeds; as a safety measure, however, the statues will also activate in the event of equipment failure.

Can you survive the sun exploding in Outer Wilds? ›

While the player can escape the blast radius of the Supernova, they will still die with an alternative screen fade as their memories are uploaded to the Ash Twin Project. Escaping from the Supernova after removing the core of Ash Twin will trigger the Isolation Ending.

Are Hearthians genderless? ›

Culture. Hearthian culture is genderless and places a strong emphasis on community and exploration. The Village is an extremely close-knit community and the only Hearthian settlement in the Solar System.

Are Hearthians nonbinary? ›

The main character of Outer Wilds is a nameless alien of the Hearthian species. It becomes very apparent from very early on in the game that Hearthians are exclusively non-binary, as everyone you encounter is referred to as "they" instead of "she" or "he."

What gender is wind? ›

Genders seem very arbitrary - I suppose they derive from the long history of the words. In French, Wind is masculine (le vent), but some specific regional winds are feminine (LE mistral ; LA tramontane). Water (l'eau), rain (la pluie) and shower -downpour- (l'averse) are feminine. Explore all similar answers.

What is the secret of Outer Wilds? ›

The Outer Wilds' DLC, Echoes of the Eye contains a near pitch-black Secret World that can be accessed by holding an artifact and interacting with one of four different braziers that house a green flame.

What to do with Ember twin projection stone? ›

Placing the Ember Twin projection stone in the other pedestal — the one in the depression in the floor — will show you a hologram of Ember Twin, but you can't do anything with it. Instead, head to the ruin that's directly on the planet's north pole. Climb the stairs and jump the gap to read some more Nomai script.

What can you do with brittle hollow projection stone? ›

Before you leave the Forge, grab the projection stone from the bench beside the Nomai scroll wall. Bring this stone to the empty Nomai text wall you saw outside - translate it to update your ship logs. With that, we're done with the Black Hole Forge, and in turn with Brittle Hollow - congratulations!

Is it possible to date Parvati? ›

Parvati is a wonderful crewmate to have around for conversation and moral decisions, but unfortunately 100% off the menu romantically. She's bright and charming with a heart of gold, so it's truly devastating players are unable to romance her at all.

Should I bring Parvati? ›

Never mind the best companion, Paravati is probably one of the best characters in the entire game. She's excellent for boosting your persuade, lockpick, and engineering skills.

Can you get a wife in outer worlds? ›

In games like The Elder Scrolls V: Skyrim, romance is taken one step further by allowing players to marry companions. However, in the latest action RPG, The Outer Worlds, players will not have the opportunity to romance their companions whatsoever.

Can you catch the probe Outer Wilds? ›

The probe is seen being launched at the start of each time loop. While itself not crucial, it is possible to catch up to it with a very long burn in the spaceship.

Can you survive Ghost matter Outer Wilds? ›

Ghost Matter will injure or kill any living being who lingers within it for more than a brief moment. However it doesn't universally appear wherever there are Ghost Matter crystals, and some patches of crystal can be crossed safely.

Can you reach the Eye Outer Wilds? ›

It cannot be found by conventional means and is normally unreachable until the coordinates within the Probe Tracking Module at the core of Giant's Deep are discovered. After this, the Advanced Warp Core powering the Ash Twin Project must be removed and placed in the Vessel on Dark Bramble.

Is Outer Wilds a loop? ›

Outer Wilds features an unnamed player character exploring a solar system that is stuck in a time loop, going back 22 minutes before its star goes supernova.

Can you continue Outer Wilds after ending? ›

Despite this ending being intended to be permanent, the player can resume their save and continue from their previous loop.

Can you outrun the sun in Outer Wilds? ›

Unfortunately, assuming that the sun's shockwave travels at the speed of light, (about 300 million m/s) there is no way to outrun the supernova in Outer Wilds.

What is the sixth location Outer Wilds? ›

Arriving at the Sixth Location, you'll find yourself at the North Pole.

Why does the dam break Outer Wilds? ›

Dam. The Stranger's sails activate around seven minutes into the loop to move the spacecraft away from the impending supernova. Due to the strain this puts on the Stranger, the dam starts breaking down. 13 minutes into the loop, the dam eventually bursts.

How many solar systems are in the Outer Wilds? ›

There are a total of thirteen astral bodies you can set foot on in Outer Wilds. Seven planets, two moons, two space stations, a comet, and an enormous spaceship. You can also technically set foot on the sun and a volcanic moon, but only for a split second as it'd mean instant death.

Should you finish Outer Wilds before Echoes of the Eye? ›

Outer Wilds

I'd suggest beating the main game before starting the DLC, it's its own separate place and is a better experience after finishing the main game. You can poke around in it if you want though, it won't really spoil anything.

Does Echoes of the Eye loop? ›

Outer Wilds: Echoes of the Eye Preview - Outer Wilds: Echoes Of The Eye Is A Time Loop Done Right - Game Informer.

How many hours is Echoes of the Eye? ›

When focusing on the main objectives, Outer Wilds: Echoes of the Eye is about 10½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 15 Hours to obtain 100% completion.

Can the Sun become a Nova? ›

No supernova, no black hole

Our sun isn't massive enough to trigger a stellar explosion, called a supernova, when it dies, and it will never become a black hole either. In order to create a supernova, a star needs about 10 times the mass of our sun.

What happens if the Sun Novas? ›

If our sun exploded as a supernova, the resulting shock wave probably wouldn't incinerate the entire Earth, but the side of Earth facing the sun would boil away. Scientists estimate that the planet as a whole would increase in temperature to roughly 15 times hotter than our sun's normal surface temperature.

Does the Ash twin project survive the supernova? ›

So you finally make it to the Sun Station, and find out that the attempt to induce the Sun into going supernova was a failure, dooming the Ash Twin Project.

Can you land on the interloper? ›

Landing on the Interloper

The first trick you'll need to learn about the Interloper is how to land on the thing. It's moving fast and the autopilot will crash you into it. Instead, when you launch, set your autopilot to take you to the Dark Bramble.

Does the interloper melt? ›

The Interloper Core is located underneath the surface ice. To get to it, head to the rocky side of the comet. You'll notice an icy fissure between some of the rocks, this is your point of entry. You'll need it to melt, so wait until The Interloper is close to the sun and it will start to melt away.

What type of stellar corpse will the sun become when it dies? ›

Earth may survive the event, but will not be habitable. Once the sun completely runs out fuel, it will contract into a cold corpse of a star – a white dwarf.

Was it Gina or Leni at the end of Echoes? ›

It turns out, yes, we might, because actress Michelle Monaghan, who plays both twins, has revealed who she thinks that woman was in the final scene. "I had to creatively make a choice," Monaghan told Tudum. "So I chose Leni. I think Gina was at the bookstore.

Is Gina alive in Echoes? ›

The guard tells her that a woman who looked just like her flew from the same airport just yesterday, which suggests that Gina – presumed dead by authorities (although her body was not found) – may have survived her fall and enacted her plan to start a new life in Kansas.

How many endings does Lis 1 have? ›

While the two endings of Life is Strange may not have been a difficult decision for many players, players were upset that this decision was not made for them.

Is Solanum annual or perennial? ›

Solanum can be annual, perennial, evergreen or deciduous shrubs or climbers. They have, often scented, flowers with large stamens and simple or pinnately lobed leaves. The flowers are followed by fleshy fruits.

Is Solanum a species? ›

The Solanum species include Solanum tuberosum (potato), Solanum gracile (wild tomato), Solanum carolinense (horse nettle), Solanum pseudocapsicum (Jerusalem cherry), Solanum dulcamara (woody nightshade), Solanum nigrum L. var. americanum (black nightshade), and other nightshade plants.

Is Solanum poisonous? ›

Solanum dulcamara, Solanaceae Family

Bittersweet nightshade is a slender perennial vine or semi-woody shrub found throughout King County, especially in creeks and wetlands, as well as field edges, gardens, parks, and roadsides. This plant is toxic to people, pets, and livestock. Leaves are dark green to purple-tinged.

Are all Solanum plants poisonous? ›

All nightshade plants contain compounds called alkaloids. One alkaloid found in nightshade vegetables, solanine, may be toxic in large quantities or in a green potato. There's no evidence solanine is harmful in typical food amounts, though.

Is potato plant a creeper? ›

Creeper is a type of a plant that grows along the ground. Their stems are weak. Hence, they cannot stand upright. Sweet potato, hydrocotyle and strawberry are the examples of creepers.

When should I prune Solanum album? ›

It is a vigorous plant and can grow up to 20ft but is easily controlled by pruning in spring: remove a third of the oldest stems to ground level. Prune the remaining flowering shoots from the previous year to two or three buds from the main stems.

Is Solanum self clinging? ›

We offer two forms of the potato vine. Both require a sunny south or west facing wall or fence and are, once established rapid growers, quickly covering an expanse of wall given the required support as neither are self clinging.

Is nightshade a real plant? ›

nightshade, (genus Solanum), genus of about 2,300 species of flowering plants in the nightshade family (Solanaceae). The term nightshade is often associated with poisonous species, though the genus also contains a number of economically important food crops, including tomato (Solanum lycopersicum), potato (S.

What species is Petunia? ›

petunia, genus of about 35 species of flowering plants in the nightshade family (Solanaceae), native to South America. The common garden petunia (Petunia ×atkinsiana) is an ornamental plant whose showy trumpet-shaped flowers make it popular for summer flower beds and window boxes.

What family is the tomato in? ›

Tomato, along with pepper, potato, and eggplant, belong to the Solanaceae family of flowering plants. This family of plants are also known as nightshades. Nightshades include more than 3000 species including many that are economically important.

What happens if you touch nightshade? ›

This plant is not dangerous to touch, but do make sure you wash your hands thoroughly if you've handled it to avoid ingesting the toxins that remain on your hands.

Can you eat Jerusalem cherry? ›

Jerusalem cherry is a plant with glossy blue-green leaves and fruits that look similar to cherry tomatoes. It is often used as a decoration around Christmas. It is also called Christmas cherry and winter cherry. Jerusalem cherry is harmful to eat.

What happens if you eat Virginia creeper berries? ›

If the leaves or berries are chewed they can cause irritation to the lips, mouth, tongue, and throat. Although rare, nausea, vomiting, diarrhea, and difficulty swallowing have been reported after swallowing plants with oxalate crystals. The symptoms generally develop quickly and can last for up to half a day.

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